Michail Kouroupakis on Clubhouse

Updated: Jul 1, 2024
Michail Kouroupakis Clubhouse
91 Followers
33 Following
Feb 4, 2021 Registered
@michailkour Username

Bio

📚Lead Product Designer at e-food.gr (part of Deliveryhero)

📖 Local Leader & Educational Partner at IDF Athens

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https://www.linkedin.com/in/michailkouroupakis/

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💬Thoughts

◾️ Design should and must be Objective and not Subjective, with rules and discipline. Design Systems and research can help any product to grow.

◾️Be slow to go fast. More time spent preparing up think the front means less time down the road. Iterate faster, design less, and make solid design decisions without trends in mind. Stop unnecessary discussions that are a waste of time and choose your fights. Fight more for things that will "break" the user experience than if the sky is cyan or light blue.

◾️When most people envision the future, they project the current form forward rather than projecting the function forward and abandoning the form. You need to be wary of the ideas you inherit. Old conventions and previous forms are often accepted without question and, once accepted, they set a boundary around creativity. This difference is one of the key distinctions between continuous improvement and first principles thinking.

◾️Experience strategy is about saying “no”. Try to make a product and say yes to everyone. My prediction is that not only will you fail, but you will probably not be able to come to a conclusion with that many opinions. And you know what opinions are, hopes. But also if everyone has a valid reason to say yes, you will never launch. My point is that there's no fight between yes and no. It's a fight about how, where, when, why and what you will create that will help users and businesses in a way that will benefit everyone. Try to make a product and say no to everyone. Ok, we all know how this ends. Saying NO is hard if you think NO is negative and related to a person but if you think that NO is a positive way to move forward and relate to an idea then your perception could change. If you follow directions blindly not only will you produce lower quality work, but you'll be missing an opportunity to help inform your management of a better path.

◾️ Design is:
-manipulation.
-an endless series of trade-offs.
-purpose over art.
-outcome over process.
-communication over creation
-realism over idealism
-stewardship over choice
-objective not influenced by personal feelings, tastes, or opinions.
- a great plan

Invited by: Nana Sembiring

Last 10 Records

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Day Followers Gain % Gain
July 01, 2024 91 -1 -1.1%
July 19, 2023 92 +1 +1.1%
June 03, 2022 91 -3 -3.2%
September 29, 2021 94 +2 +2.2%

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